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Jimbo's Escape
 

Jimbo.png

Player Controller

Having worked a little with Unity setting up the Player Controller wasn't a big issue for the most part. Due to misunderstandings some things had to be changed late into the project but everything worked out & I learned more of how important communication is
Moving Platforms

Was surprisingly hard to implement, it took approximately 1 week to implement because I lacked the understanding of how Unity handled the physics and functionality for it. In the end I found a solution that when player lands on the platform the player is parented to the platform, and deparented when jumping off

What I Learned

Soft skills was a big takeaway from this

Proficiency with Unity and C#

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