top of page
Jimbo's Escape

Player Controller
Having worked a little with Unity setting up the Player Controller wasn't a big issue for the most part. Due to misunderstandings some things had to be changed late into the project but everything worked out & I learned more of how important communication is
Moving Platforms
Was surprisingly hard to implement, it took approximately 1 week to implement because I lacked the understanding of how Unity handled the physics and functionality for it. In the end I found a solution that when player lands on the platform the player is parented to the platform, and deparented when jumping off
What I Learned
Soft skills was a big takeaway from this
Proficiency with Unity and C#
bottom of page